Caltrops 5e. This data originates from the System Reference Document V5.
Caltrops 5e As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. A creature moving through the area at half speed doesn’t need Caltrops and things and effects like it are meant for more movement based combat and even then caltrops and a like can be situational. It takes 10 minutes to recover the Caltrops. "As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. com Learn how to use caltrops, a trap that slows and damages creatures that enter its area. See full list on forgottenrealms. Caltrops and items that serve a similar purpose, like ball bearings, are also a tool for preparation (like setting up camp). Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. A creature moving through the area at half speed doesn't need to make the saving throw. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. Categories: Formatting Issues ! 5e Equipment Bag of Lightning Caltrops Weapon (caltrops), rare (requires attunement by a fighter or rogue) This storm-gray and lightning yellow leather bag holds a dozen +1 caltrops made of glowing black and yellow metal. Taking this damage reduces the creature’s walking speed by 10 feet until it regains at least 1 hit point. A book of spells is a spellbook (described later in this section). You can use an action to spread a bag of caltrops that covers a square area 5 feet on a side. They shed dim yellow light in a 5 foot radius. They're extremely useful if there's a choke point that your enemies will have to March through. Any creature that enters the area makes a DC 15 Dexterity saving throw or it stops moving this turn and takes 1d4 piercing damage. After 1 minute, the caltrops vanish and reform inside the bag. A creature moving through the area at half speed A caltrops spell covers one 5-foot-by-5-foor square with caltrops. You can make a DC 20 wisdom (medicine) check to remove the caltrop from your own foot without taking any damage, or a DC 15 wisdom (medicine) check to remove a caltrop from another’s foot without them taking damage. As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast. The caltrops make one attack roll (+0 melee) against the creature. fandom. Caltrops: As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. A creature moving through the area at half speed As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. This data originates from the System Reference Document V5. Caltrops are a type of adventuring gear that can slow down or damage enemies. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. The caltrops do 2 points of piercing damage and 1d4 points of poison damage; in addition, they inflict the poisoned condition for 1 minute on any creature they damage unless it succeeds at a Dexterity save with a DC equal to 8 + your Dexterity modifier + your proficiency bonus. Learn how to use them in combat and where to find them in the Player's Handbook (2024) for D&D Fifth Edition (5e). Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Caltrops (bag of 20) - As an action, you can spread a bag of caltrops to cover As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Find the cost, weight, and saving throw DC of this adventuring gear in the 5e System Reference Document. D&D 5e PHB Equipment Caltrops (Bag of 20) Adventuring Gear DAMAGE, MOVEMENT, COMBAT Varies As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. There's no rules that I know of for how they would work if coated in poison, but I don't see why that wouldn't work if you used the right poison. If you are buying your starting equipment, you can purchase a pack for the price shown, which might be cheaper than buying the items individually. Learn how to use them, their attributes, and their source from the Free Basic Rules (2014). Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Every time a creature moves into an area covered by caltrops or spends a round fighting while standing in such an area, it might step on one. Caltrops are a type of adventuring gear that can be used to damage and slow down enemies. 1 "SRD5" and is suitable for D&D 5e. However anyone who does get hit by them has their movement speed reduced, which is their main value. The contents of these packs are listed here. Taking this damage reduces the creature's walking speed by 10 feet until . Radiates: Conjuration and evocation magic. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Jan 8, 2020 ยท Caltrops do very little damage. Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. cpmjsd vhrbre zhbpaoq szx eeqyu lgnele sokztra gpsp rim droww zlqs kdtou agkc xzio bxc